Fix lag and stutter in PS5 Remote Play

Two different problems feel alike when you stream a PS5 to a computer: lag, when your input reaches the game late, and stutter, when the picture freezes, turns blocky or the sound breaks up. Both usually come from the network between the console and your computer, and sometimes from the computer decoding the video. This page walks through the checks in order, checked on 25 October 2026.

Check the speed you need

Sony recommends upload and download speeds of “at least 5 Mbps” for PS Remote Play, and “at least 15 Mbps” for best performance. At home, that is the speed of your local network. Away from home, your home internet’s upload speed carries the stream, so it’s usually the limit.

Measure packet loss

Packet loss is the share of the stream’s packets that never arrive. Lost video packets show up as blocky frames and stutter, and the stream may lower its quality to cope. Watching it tells you whether the network is the problem:

  • chiaki-ng shows the measured bitrate in Mbps and the packet loss in its stream statistics. Its Weak Wifi Notification setting warns when the dropped packets reach a share you choose, 3% by default.
  • Orbit Play shows the packet loss over about the last two seconds when you press F in the player, with the frame rate and the decoder.

Packet loss that stays above zero means the network is dropping part of the stream. If it stays at zero and the picture still stutters, check the computer’s decoding below.

Fix the network

  • Use a cable for the PS5 if you can, and a cable or 5 GHz Wi-Fi for the computer. The 2.4 GHz band is slower and more crowded.
  • Move closer to the router, or away from walls and other wireless devices.
  • Pause big downloads and uploads on the same network, such as game updates, cloud backups and video calls.
  • Avoid guest networks and VPNs at home: they can add delay or keep the devices apart.

Lower the bitrate or resolution

A lower bitrate needs less from the network, so fewer packets get lost:

Check decoding on the computer

If packet loss stays at zero, the computer may be struggling to decode the video. Orbit Play decodes on your graphics hardware when it can; press F to see whether it’s using hardware or software decoding. If you chose HEVC, try H.264. If the picture shows glitches, turn off Use hardware video decoding in Playback. See playback and controls.

Away from home and on a phone hotspot

Distance adds delay you can’t remove, and a hotspot’s speed changes as you move. Start with a lower bitrate there. Data adds up too: at 10 Mbps, an hour of play uses up to about 4.5 GB. Orbit Play’s play away from home covers what the PS5 needs and networks that block direct connections; see also Remote Play outside your home network.

Sources

Updated 2026-10-25